Page cover image

đŸ›ī¸Guilds

An overview of the guilds throughout the galaxy.

Guilds are professional organizations that have standardized their services across the galaxy. Every Guild is player-driven and governed, giving players the most freedom to interact with the Verified Galaxy however they want. Guilds are always looking for new members and welcome brave risk-taker looking to establish themselves in the universe.

Overview

Players could create their guilds with custom names, logos, and descriptions. They could also invite other players to join their guilds.

Guild Ranks and Role

Guilds have a hierarchy of ranks and roles, such as guild leader, officer, and member. Each rank and role will have different permissions and responsibilities.

Guild Quests and Missions

Members of specific guilds will have specific quests and missions that only they can participate in, which would reward them with exclusive items, currency, and experience.

Guild Economy

Guilds have their own economy, with each guild having a bank where members can deposit and withdraw resources and tokens. They can also purchase guild-specific items and upgrades.

Guild Reputation

The reputation system reflects the player's actions and accomplishments in the game and within the guild.

Guild Bases

Guilds will have a specific base in every quadrant that they can collectively build and customize, which would serve as a hub for guild activities.

Merchants Guild

The merchant's guild regulates trade and develops the financial landscape of the galaxy.

Across several industries, the Merchant Guild's financial influence is vast. They use it to increase trading infrastructure and endorse trading and commerce between sovereigns, factions, and private entities.

Merchants Guild

As soon as a galactic currency was established, a Guild ensured everyone paid their taxes. While at first seen as a bothersome institution, all that registered with the Merchants Guild suddenly found themselves flush with business. The Merchant Guild leader was no fool; they knew galactic empires representatives and guild members scrutinized his actions.

Every single $EXO token in his coffer was spent promoting businesses and establishing safe trade routes among the stars. The Merchant Guild soon established the Gladiator Guild to defend its members from bandits and dishonorable competitors that would choose violence and intimidation.

The Gladiator Guild grew to power quickly; elite soldiers filled ranks hailing from ancient empires and modern armies. The lethal force soon rivaled large armies and made the established civilizations nervous. The Merchant Guild leader was soon found dead after expressing his intentions to take over several planets. The Gladiator Guild was soon separated from the Merchant Guilds and would now quarrel amongst each other. Neither has recovered from the separation.

The Merchant's Guild oversees all merchant activities in the Verified Galaxy. Players must engage the merchants guild when setting up a shop to offer services or goods.

Shops

Shops: Provide many P2P services and goods that are needed in-game:

Vendors: Stores for Items, Vehicles, Skins, and other in-game assets.

Repairs: Service Shop for Items and Vehicles.

Cultural Hubs: Art Galleries, Hangout Spots, Parks, and more.

Trade Routes

Merchant Guilds can set up Trade Routes between empires or planets to allow faster transportation of certain goods (along with a piece of the action!)

The Guild of Influence

The Guild of Influence concerns itself with interstellar politics at all levels.

The Guild of Influence, is a cunning group whose members come from all sections of galactic society, from the lowest-born Mercreature courtesan to the most outstanding Avian political advisor. The influence guilds make sure their hand is in every pot. The Guild of Whispers is reputed to have seated more monarchs and sent more kings to their deaths than natural causes.

The Guild of Influence

The Influence Guild was born out of necessity, the need to eliminate fools from power. And while who established it, it is still argued whether it was a high-born second-in-line prince or his mistress. The end goal was the same to collect information and wield it like a laser scapula. A few well-placed words could easily tilt the destiny of entire galactic empires.

While the Influence Guild initially focused on politics, it soon learned that information guiding overly ambitious explorers could also yield great rewards. The Guild is known to harbor location information of old forgotten ruins with powerful items. And knowledge of creatures on certain planets that offer power at a high cost. Yet mainly, the Influence Guilds rely on doing favors and blocking others.

The Influence Guilds' leadership identity is unknown. They identify themselves with secret handshakes and leave hidden messages for their members. Recruitment usually happens when an already seated member identifies a potential candidate and blackmails them into service.

Favor

Influence Guilds will need to make contracts with other guilds. A guild's Favor is determined by the $EXO the Guild has spread over the player's wallets. Each month Favour is generated and can be given to Influence Guilds, and Influence Guilds, in exchange, can perform other actions.

Political Decisions

Influence Guilds can spend their Favour to either block specific actions or pass certain laws that change some conditions.

Murmurs

Influence Guilds will focus on the politics of the living MMORPG. For members with enough Favor Points, there will be votes, called Murmurs, on special proposals concerning important matters that affect the galaxy. For an Influence Guild Member to gain Favour, they will need to complete "contracts" of various types with other Guilds.

Last updated