Gear
An overview of the various things players will be able to use and equip.
Last updated
An overview of the various things players will be able to use and equip.
Last updated
All gear in ExoWorlds comes as NFTs that players hold digitally in their wallets. They can be traded, upgraded, or held for value. Pieces are limited and rare, unlike most games where infinite supplies of any gear piece can exist. For this reason, players form a much closer connection with the gear they chose and equip.
The gear NFTs are not the items themselves, but rather the Digital Schematics, or blueprints, of those items. It means that users will always be able to construct them, but as items wear out and break users will need to build them back.
In ExoWorlds, gear functions as a way for players to enhance their characters' abilities and stats, and provide different abilities to help them navigate the game world and defeat enemies.
Gear falls into various categories, each corresponding to a different slot in your character.
Headgear (Head): Headgear offers bonuses to the player's defense and resistance to certain types of damage. It can also provide unique abilities. A few examples include increased visibility in dark areas, improved communication with allies, or enhanced scans for resource gathering.
Shielders (Shoulders): Shielders beef up the player's defense and mobility, such as increased jump height or speed. It can also provide abilities such as a built-in jetpack for short-term flight or a shield that can absorb damage.
Soul (Special): This gear piece is unique to ExoWorlds, it offers bonuses to players' abilities that are based on the soul of the character. Examples include increased healing, damage multiplier, resistance to damage, or resistance to certain weapon types.
Central Guard (Chest): The Central Guard offers bonuses to the player's health and overall defense. It can also provide abilities such as a built-in medical bay for self-healing or a cloaking device for stealth.
Bottom Guard (Legs): This gear piece offers bonuses to overall defense, health, and to mobility, such as increased speed and agility. It can also provide abilities such as jump jets for increased jumping height or increased resistance to impact damage.
Greaves (Boots): Greaves offer bonuses to the player's defense, as well as potentially providing mechanics for double jumps, temporary flight, or other such abilities.
Cloak: Cloaks will provide defenses and resistance to certain types of damage. They commonly provide stealth abilities such as temporary invisibility or stationary invisibility.
Frequency Field (Shield): Frequency Fields surround the players with high-frequency energy, that absorb damage from various sources including ranged and melee weapons. These fields run on energy and have limited damage absorption. If their maximum absorption is reached, it powers down leaving the player vulnerable until recharged.
Personal Halo (Ring): Rings do not provide any defenses, rather they amplify attack and health stats. Rings can provide a range of rare attack abilities such as freezing a player in place when his health falls below a certain percentage or damaging the attacking player for a percentage of your health upon your death.
Earring: Like the ring, earrings provide attack and health stats only. However, unlike rings, the abilities it comes with are defensive in nature. Examples include teleporting your player to a safe spot when you are below a certain health threshold or making you immune from all damage for a limited amount of time.
Weapon: Arguably the most important slot, weapons will dictate gameplay in ExoWorlds. When choosing your weapon style, the entire game will change and form around that.