πŸ“–
ExoWorlds Whitepaper
  • πŸ“–An Introduction
    • πŸ¦„ExoWorlds
    • πŸ‘₯Our Team
    • 🎯The Roadmap
    • πŸͺŸTransparency
    • πŸ“šInstitutional Presentation
  • Game
    • πŸ•ΉοΈGame Overview
      • πŸ§™β€β™‚οΈOpen World MMORPG
        • πŸ‘½Citizens
        • βš”οΈWeapons
        • πŸ‘¨β€πŸš€Gear
        • πŸ”§Crafting & Enchanting
        • πŸ–²οΈBioNanites
        • πŸš€Vehicles
        • πŸ›οΈGuilds
        • πŸ”°Galactic Factions
      • 🏟️Galactic PVP Arenas
        • ☠️PVE Survival
      • 🎲Galactic Strategy Game
        • πŸ›οΈInterstellar Politics
          • πŸ›‘οΈVanguard Line
        • πŸ’ΈResources & Trading
        • βš”οΈSystem Wars
    • πŸ’ŽDigital Assets
      • πŸ”±Prime Assets
      • πŸŒ€Galactic Assets
        • πŸͺExoWorld Planets
      • πŸŒƒCitadel Assets
    • πŸ“–Mythology
      • 🌌World Origins
        • πŸŒ‹Volcanic Worlds
        • πŸ”οΈRocky Worlds
        • 🧊Icy Worlds
        • 🏜️Desert Worlds
        • 🌊Ocean Worlds
        • 🏝️Island Worlds
        • 🏞️Terran Worlds
        • 🌴Tropical Worlds
      • ⏳The Verified Timeline
      • 🧬Prime Genetic Identity
      • πŸ‘ΎXenomorphic Threat
      • πŸ”°The Ancient Interstellars
  • Blockchain & Technology
    • ⛓️Dual Tokenomics
      • πŸͺ™ExoDust Tokens - EXO
      • πŸͺ™Galactic Credits - GCRED
    • ⛓️Cross-Chain Capabilities
    • πŸ‘¨β€πŸ”§Blockchain Explorer
    • πŸ‘©β€πŸ’»Technologies
    • πŸ—½DAO
      • πŸ’°DAO Treasury
      • πŸ–ΌοΈDAO NFT VAULT
  • More Info
    • πŸ›ŽοΈSupport & Feedback
    • βš–οΈLegal & Privacy
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On this page
  • Cosmic Federation
  • Create Empires or Alliances within the Federation
  • Empires
  • Alliances
  • Rules and Examples:
  1. Game
  2. Game Overview
  3. Galactic Strategy Game

Interstellar Politics

Players will be able to engage in a diverse array of political interactions across the Galaxy.

PreviousGalactic Strategy GameNextVanguard Line

Last updated 2 years ago

Cosmic Federation

The Cosmic Federation (CF) is the central government of the galaxy. This institution acts as a mediator on all things. After a civilization reaches interstellar levels of technology, the CF will instantly contact them and β€œforce” them to join. Upon joining the CF, some fines are due, but some help is as well.

Players gain a few minor assets (as a β€œhelping package”) and, in return, give a few of their resources.

The Cosmic Federation (CF) has beacons that act as sanctuaries, where fighting is not permitted. They can be used as a safe haven for spaceships; however, each player has a limit on how many they can have on CF territory.

Create Empires or Alliances within the Federation

Link neighboring worlds to form multi-planet Sovereigns or Alliances within the Federation of Planets.

As the Verified Galaxy is taking shape, we want to give players the ability to help define the galactic playing field. Our Coordinates Swap feature allows players to trade and exchange their coordinates with other ExoWorld holders. This is an opportunity for those with multiple planets or friends in the ecosystem to acquire planet coordinates that neighbor each other to form Sovereigns or Alliances, which will have substantial game benefits.

Planetary Coordinates in the Galactic Strategy Game will be important as military and trade depend heavily on travel times. This is why players may also feel the need to swap coordinates to obtain a more favorable location in the galaxy.

Empires

Empires are single-entity governments that govern multiple planets under one uniform rule. Empires can be formed by linking neighboring star systems within a single wallet. Planets need only be linked to a single existing planet within the empire to join.

Empires are classified by their size:

1. A Prime is an Empire with 2 ExoWorlds. 2. A Triumvirate is an Empire with 3 ExoWorlds. 3. A Chain is an Empire with 4 to 6 ExoWorlds. 4. A Cluster is an Empire with 7 to 9 ExoWorlds. 5. A Dominion is an Empire with 10 to 14 ExoWorlds. 6. A Kingdom is an Empire with 15 to 19 ExoWorlds. 7. A Dynasty is an Empire with 20 to 29 ExoWorlds. 8. An Empire is an Empire with 30 ExoWorlds & Above.

When comparing different-sized Empires within any category, we denote them by Class. The class ranges from the min to the max number of planets within that Sovereign Category.

So if a Sovereign has a range of 5 planets (Dominion Sovereigns can have 10–14 ExoWorlds), then it’s Class-1 through Class-5. However, if a Sovereign has a range of 10 planets (Dynasty 20–29 ExoWorlds), then it’s Class-1 through Class-10.

Examples:

A Class-1 Chain is the first possible range for a Chain (with 4 ExoWorlds). A Class-3 Chain is the largest for a Chain (with 6 ExoWorlds).

A Class-1 Kingdom is the smallest possible Kingdom (15 ExoWorlds). A Class-4 Kingdom is the largest possible Kingdom (19 ExoWorlds).

Existing under the umbrella of one entity, member planets of sovereign

Trade Fee: Sovereigns will have 90% reduced trade fees or taxes between member planets. Trade Time: Sovereigns will have a 50% reduced travel time for trades between member planets Military Transfer Fee: Sovereigns will have a 90% reduced military unit transfer fee between member planets. Military Travel Time: Sovereigns will have a 35% reduced travel time for military units

See Resources & Trading for trade values and System Warsfor military transfer values.

Alliances

Alliances are multiple-entity governments that govern multiple planets under a broad spectrum of rules decided by various parties. Alliance can be formed by linking neighboring star systems between various wallets. Planets need only be linked to a single existing planet within the Alliance to join.

Alliances are classified by their size:

1. A Trinity is an Alliance that has 3 members. 2. A Coalition is an Alliance that has 4 to 9 members. 3. A Consortium is an Alliance that has 10 to 19 members. 4. A Collective is an Alliance that has 20 to 29 members. 5. A Core Pact is an Alliance that has 30 to 39 members. 6. A Stellar Bloc is an Alliance that has 40 to 59 members. 7. A Galactic League is an Alliance that has 60 to 89 members. 8. A Supreme Unity is an Alliance that has 90 members or more.

The Class System also denotes different sized Alliances within any category.

Example:

A Class-1 Collective is the smallest type of Collective (20 members), and a Class-10 Collective is the largest type of Collective (29 members). A Class-1 Stellar Bloc is the smallest type of Stellar Bloc (40 members ), and a Class-20 Stellar Bloc is the largest.

Trade Fee: Alliances will have a 30% reduced trade fee or taxes between member planets. Trade Time: Sovereigns will have a 25% reduced travel time for trades between member planets Military Transfer Fee: Sovereigns will have a 30% reduced military unit transfer fee between member planets. Military Travel Time: Sovereigns will have a 15% reduced travel time for military units.

See Resources & Trading for trade values and System Warsfor military transfer values.

Rules and Examples:

RULE: When forming Sovereigns or Alliances, to link planets together, they must be 1 of the already existing 10 neighbors that any planet has in their attributes.

EXAMPLE: You have planets A, B, C, D, and E. - Planet A does NOT need to neighbor Planet E. As long as one of the other planets, B, C, or D, is neighbored by Planet E, you can form your Sovereign or Alliance.

Players can either buy/sell ExoWorlds that have favorable neighbors, or they can use the Coordinate Swapping Feature, which allows players to list their coordinates and then swap with other players who make offers or buyouts. NO planets are exchanged, just the coordinates of those planets. The marketplace will charge a fee for every coordinate swap, which will be stored in a public wallet for all to see and go 100% towards humanitarian causes.

The features and benefits of the various levels of the Sovereigns and Alliances are still being determined. Still, they will be engaging, substantial, and have lasting consequences on the Verified Galaxy!

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